How do I kick my own ass?

I am very lazy. I want to write much more than I do. Yet, trying to brow beat myself only leads to self-pity or a full-blown life crisis freak out. So how do I reach the magical land of pulling up my socks and feeling good about it?  I have to work consistently and dependably to make the money, so unless I want to go without (and I do loathe to go without things) I have to get to it. Deadlines have not worked. Pep talks have not worked. In a wierd way, my procrastination gland functions subconsciously and I find myself frittering away time almost without realizing it. It would be nice to stop dragging my metaphorical heels like a kid avoiding school. Gah.

New Play

I’m working on the concept for a new piece, for the playwright’s cabaret. This year they are accepting 30 minute pieces, which is a lot more room to explore an idea, much more than the usual 10 minutes. So, I’m going to enter a 30 minute script. I’m pretty sure that it’s going to be a group of four people doing a final walk-through of the crime they’re about to commit. They’re going to rob a minor celebrity who will be carrying a large chunk of money from an illegal poker game. Several, if not all, of the robbers, have personal reasons for wanting to harm the celeb. It will be a dramatic mood, with one comedic break in there during the reenactment. Hopefully this will have the legs to go a full 30 minutes without losing its impact.

Warm memories of Digital beach

When you create artistic content of any sort, you should only aim for being happy with the work yourself. If you are motivated by the external rewards and responses your work may bring, then you’re missing the truly fulfilling joy of creating for yourself. that being said, any artist would hope that their work would find a receptive audience and have their art remain as a part of the audience’s life experiences long after their inital contact with it. I realized today that I have that kind of connection with “Grand Theft Auto: Vice City”.
Out of nowhere during the middle of the day, I was awash in a memory of driving down one of the streets in the game. No specific event was attached to the memory, just the enjoyable sensation of having fun and being happy. The creators of the game were successful in crafting a world that I immersed myself in and found entertainment and escapism in, time and time again. From their fantastic radio stations to the lighting effects as the sun set over the palm trees, they hit the mark and left me reminiscing for an entirely illusory landscape.